StarCraft improved upon its predecessor Warcraft II, which showcased two pretty identical playable factions, by introducing asymmetry involving the models and technologies available to its three races (Protoss, Terran, and Zerg). This asymmetry was similar to that pioneered in the lesser-recognised 1996 SSI launch War Wind. The device varieties available to Every race define its racial id. The Protoss 헬스 can subject strong and pricey warriors and machinery, even though the Zerg count on sheer numbers and pace to overwhelm their opponents.
We've designed enormous updates to StarCraft II to celebrate the tenth anniversary! You are able to consider new characteristics around the PTR now!